Thursday, October 22, 2015

Further additions to the car demo:

Tuesday, October 20, 2015

Added some enhancements to the car demo:

Sunday, October 18, 2015

A simple car driving game demo with user-controlled physical objects:

Saturday, May 23, 2015

As it turned out, changing all the math function calls (e.g. math.sin()) from Python math to Cython C-library calls removed the huge speed drop when running the engine on my Android phone! Will have to watch out for other instances of functions that also exist in a C version.

Sunday, May 17, 2015

 Rectangles and circles can collide with each other and also react physically:

Sunday, May 10, 2015

Rectangle shapes can now collide (more or less) correctly with circle shapes: